Bloodbolt
Weapon (arrow or bolt), uncommon
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This piece of magical ammunition is made out of your coagulated blood. When you make a ranged attack against a creature using a bloodbolt, you can choose to have it heal instead of dealing damage. On a hit, the creature regains 1d4 hit points.
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If you reduce a creature to 0 hit points with a ranged attack using a bloodbolt, the creature explodes in a violent, bloody mess. You can choose to cause each creature within 10 feet of the exploding creature to regain 1d6 hit points, or make a DC 13 Dexterity saving throw. On a failure, the creature takes 1d6 piercing damage.
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The ability to craft bloodbolts is a hemomantic process that can be learned by studying from a tome or teacher for 8 hours and a cost of 500 gp. Once you have learned the process, you can spend 1 minute to craft up to 10 bloodbolts. For each piece summoned, you lose 1d4 hit points due to blood loss. A bloodbolt lasts 24 hours before it dissolves and is destroyed.
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Hemomancers have discovered many unexpected uses for their blood, allowing them to heal or harm with equally grotesque techniques.
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